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![Union Hangar [SBC2-ENB12] Common](/images/gameofmagicsinglescentral.shop/images/product/union-hangar-sbc2-enb12-common-1.png)
Union Hangar [SBC2-ENB12] Common
| Set: | Speed Duel: Battle City Finals |
| Card type: | Field Spell |
| Rarity: | Common |
When this card is activated: You can add 1 LIGHT Machine Union monster from your Deck to your hand. Once per turn, if a LIGHT Machine Union monster(s) is Normal or Special Summoned to your field (except during the Damage Step): You can target 1 of those monsters; equip 1 appropriate LIGHT Machine Union monster, with a different name, from your Deck to that monster, but the Union monster you equipped cannot be Special Summoned this turn. You can only activate 1 "Union Hangar" per turn.
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$0.03Union Hangar [SBC2-ENB12] Common
| Set: | Speed Duel: Battle City Finals |
| Card type: | Field Spell |
| Rarity: | Common |
When this card is activated: You can add 1 LIGHT Machine Union monster from your Deck to your hand. Once per turn, if a LIGHT Machine Union monster(s) is Normal or Special Summoned to your field (except during the Damage Step): You can target 1 of those monsters; equip 1 appropriate LIGHT Machine Union monster, with a different name, from your Deck to that monster, but the Union monster you equipped cannot be Special Summoned this turn. You can only activate 1 "Union Hangar" per turn.
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Description
| Set: | Speed Duel: Battle City Finals |
| Card type: | Field Spell |
| Rarity: | Common |
When this card is activated: You can add 1 LIGHT Machine Union monster from your Deck to your hand. Once per turn, if a LIGHT Machine Union monster(s) is Normal or Special Summoned to your field (except during the Damage Step): You can target 1 of those monsters; equip 1 appropriate LIGHT Machine Union monster, with a different name, from your Deck to that monster, but the Union monster you equipped cannot be Special Summoned this turn. You can only activate 1 "Union Hangar" per turn.












